Okay, I am wanting to get into music production and was wondering. To create music like what Eisenfunk used to make, what equipment and software will I need?
Well, I would say you should get program like Ableton or Logic Pro and learn from there. I personally am learning to make music as well and did a review on Logic Pro, which I use: https://dasklub.com/news/re... now
When I was in high school, I used to use Garageband and I made some awesome music but that was years ago. Is there anything like that I can download for PC?
Yes, there are of course lots of options for PC. I would use Ableton on PC.
Anything more afforadable? I don't have anywhere near that amount of money.
It's worth paying for good programs. The cost of making music is extremely cheap these days, you can do amazing things for less than $1,000 USD.
I went the route originally in my teens of using Fruity Loops (FL Studio), getting a free version and trying to be cheap but ultimately it made me give up on making music until last year.
So, while you don't need the best, most expensive thing out there, I would still say go with Ableton on PC or Logic Pro on Mac.
I've been getting into Reaper a lot these days. I have very limited musical experience, aside from few instruments and the little knowledge I gained when programming a "time stretcher" on raw waveform data.
But I feel that I'm learning tremendously fast now, after I got the hang of how Reaper does things. In almost no time (and few video tutorials) I added a MIDI track, hooked up some synthesizers through plugins, and was already amazed by the possibilities and how easy it was to tune the sounds into something far cooler.
I'm on a zero budget. I'm also not a professional musician - more a sound art dude who likes to learn and experiment, and see where it takes me. Maybe Reaper can be an option for some others too. It's no state of the art / industry standard thing, but it works, it's cheap, and if some of us decide to take it further the same theory apply. Reverb, delay, gain, ...
Some of us might get too technical and never actually produce music because we get too absorbed writing our own synthesizer or whatever VST plugins in JUCE haha - those import into both Ableton and Logic Pro btw
Electronic music is FUN! I'm never picking up an electric bass again haha. I may not be good at it yet, but I see lots of potential, and find myself continuously discovering new things - adding space sounds to atmospheric music or making my vocals sound distorted and bass boosted.
these days creating music means investing alot money on programs and instruments, sadly : /
Making electronic music today has never been less expensive or easier. There's nothing sad about it, not sure where you come up with this idea.
There are free programs, you can use things you already have. In an interview I did with Dark Machine Nation: https://dasklub.com/news/da... he mentions Psycle which a free program that he uses.
So, just look around, there are lots of options. I personally prefer Logic Pro and a MacBook Pro because it's capable of a lot.
I'm using Bitwig Studio 1, mainly because it supports Linux. Would've liked some better project file management but the music-making part I've had no problems with. The workflow is quite similar to Ableton Live.
Haven't looked into the new Studio 2 yet.
In regards to free options there's also Ardour.
I think it's hard to commit to any program but in my experience becoming knowledgeable in one can transfer to another. My issue learning an early FL Studio version was that it's made mostly for drums. By that I mean, you have a grid and plot in each trigger of a sound. This really can lock you into a choppy structure and gives you really no easy way to edit a wav, like cut it up as you would in Adobe Premiere.
A program like Logic Pro or similar gives you much finer grain control to cut up wavs or loops. This is just more intuitive if you've edited video.
So, the ease in working with wavs and loops is an issue. Another issue is importing files. In Logic Pro, you really need Apple Loops, you can make them from wavs with Apple Utility but it's best to find libraries already in that format. The benefit of the format is auto BPM matching, otherwise you must adjust every single wav to the song BPM. I assume other programs have similar proprietary formats.
I wish Logic Pro would once again work on PC but since Apple bought it many years ago, that's probably not happening. MacBooks are so expensive and I really would rather use a PC.
Another factor to consider is ease of recording. Annoying updates and drivers have made my used Roland keyboard keep me on an older Mac OS. I would need to get a MIDI to USB converter to get the new OS. So check drivers for devices if you are using old equipment.
You can make a lot of electro industrial you hear these days with just some good libraries, audio editing and effects. I agree programming your own synths can be a huge time expenditure and while it's worth knowing how to, I can't justify the time.
Personally, song writing for me needs to be done in a few hours or I never complete the song. I have tons of incomplete songs and few bar measures that sound cool but don't go anywhere. Productivity is important, I would rather have a song I sort of like than one that seems like it would be awesome but never gets completed.
On that note, I have stopped trying to do so much from scratch and rely heavily on existing libraries. I will only use a keyboard for filling in the gaps of what I need to bridge things.
I am trying to mix different libraries from Loop Masters: http://www.loopmasters.com now. I like trying to merge things like Hard Style and Computer Core with some industrial/ trance/ cyber and techno. It's just so much more enjoyable to start with existing libraries.
I'm no expert, most of my songs seem awful a few days later but this is my experience: good libraries, easy editing of loops, simple MIDI controller make for lots of options. Also, try to cover songs to really understand the composition: BPM, track structure, and song structure.
I like the drum/grid set up. That's what works for me. I use mostly single hit samples so the work flow is relatively quick. I don't use many loops. (Well, there are exceptions - the next S.I. single is a loop based dance song.) For me if a song idea doesn't come together into some kind of structure in a few hours then it's hard for me to go back to it later. Those half finished ideas usually get thrown out. But once a song is structured it's by no means finished. That's just demo stage 1. It takes me about a week to a month to fully complete a song for release.